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Leyes del Anime Habilidades  

Leyes de la Animación Japonesa

Version 4.0 Compilada y editada por Ryan Shellito (rshellit@oboe.aix.calpoly.edu) Darrin Bright (dbright@oboe.aix.calpoly.edu).

Traducida al español por Gonzalo Alvarez (webmaster@anime.org.uy).

#1 Ley de la Irregularidad Metafísica

Las leyes normales de la física no son aplicables.

#2 Ley de la Diferencia de Gravedad Cuando algo o alguien salta, es lanzado, o en otros casos es aerotransportado, la gravedad es reducida en un factor de 4.
#3 Ley de la Amplificación Sónica, Primera Ley de los Acústicos de Anime

En el espacio, sonidos bajos, como explosiones, son siempre bajos porque no hay aire que transmita el sonido.

#4 Law of Constant Thrust, First Law of Anime Motion En el espacio, una propulsión constante equivale a una velocidad constante.
#5  Law of Mechanical Mobility, Second Law of Anime Motion

Un dispositivo largo y mecánico es lo más rápido. 

Los Mecha son los objetos más rápidos conocidos por la ciencia humana.

#6  Ley de la Variabilidad del Tiempo El tiempo no es una constante. Se detiene para que el heroe haga algo "cool" o muy impresionante. Se enlentece cuando amigos y amores son muertos o asesinados y se acelera durante una pelea.
#7 Primera Ley de la Mortalidad Temporal 'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick they don't even see it coming, OR it's a long drawn out affair where the character gains much insight to the workings of society, human existence or why the toast always lands butter side down.
#8 Segunda Ley de la Mortalidad Temporal It takes some time for bad guys to die... regardless of physical damage. Even when the 'Bad Guys' are killed so quickly they didn't even see it coming, it takes them a while to realize they are dead. This is attributed to the belief that being evil damages the Reality Lobe of the brain.
#9 Law of Dramatic Emphasis Scenes involving extreme amounts of action are depicted with either still-frames or black screens with a slash of bright color (usually red or white).
#10 Ley of Dramatic Multiplicity Escenas que solo ocurren una vez por instancia, por ejemplo el "chico bueno" patea en la cara al "chico malo", son vistas por lo menos 3 veces desde 3 diferentes ángulos.
#11 Ley of Inherent Combustibility Todo Explota. ¡Todo!.
  • Primer Corolario - Anything that explodes bulges first.
  • Segundo Corolario - Large cities are the most explosive substances known to human science. Tokyo in particular seems to be the most unstable of these cities, sometimes referred to as "The Matchstick City".
#12  Law of Phlogistatic Emission Nearly all things emit light from fatal wounds.
#13 Law of Energetic Emission There is always an energy build up (commonly referred to as an energy 'bulge') before mecha or space craft weapons fire. Because of the explosive qualities of weapons, it is believed that this is related to the Law of Inherent Combustibility.
#14 Ley de Magnitud Inversa Letal El potencial destructivo de un arma es inversamente proporcional a su tamaño.
#15 Law of Inexhaustibility No one *EVER* runs out of ammunition. That is of course unless they are cornered, out-numbered, out-classed, and unconscious.
#16 Ley de la Precisión Inversa The accuracy of a 'Good Guy' when operating any form of fire-arm increases as the difficulty of the shot increases. The accuracy of the 'Bad Guys' when operating fire-arms decreases when the difficulty of the shot decreases. (Also known as the Stormtrooper Effect) Example: A 'Good Guy' in a drunken stupor being held upside down from a moving vehicle will always hit, and several battalions of 'Bad Guys' firing on a 'Good Guy' standing alone in the middle of an open field will always miss.
  • Primer Corolario - The more 'Bad Guys' there are, the less likely they will hit anyone or do any real damage.
  • Segundo Corolario - Whenever a 'Good Guy' is faced with insurmountable odds, the 'Bad Guys' line up in neat rows, allowing the hero to take them all out with a single burst of automatic fire and then escape.
  • Tercer Corolario - Whenever a 'Good Guy' is actually hit by enemy fire, it is in a designated 'Good Guy Area', usually a flesh wound in the shoulder or arm, which restricts the 'Good Guy' from doing anything more strenuous than driving, firing weaponry, using melee weapons, operating heavy machinery, or doing complex martial arts maneuvers.
#17 Law of Transient Romantic Unreliability Minmei is a bimbo. (Note: The Minority Opposition in Ohio disagrees and thinks all men who like this stuff need to get out more.)
#18 Ley de la capacidad de Hemoglobina. El cuerpo humano contiene más de 12 galones de sangre. Algunas veces es mucho más.
 #19 Ley de la Consistencia Demoniaca

Demonios y otras criaturas sobrenaturales tienen al menos tres ojos, montón de dientes

Demons and other supernatural creatures have at least three eyes, loads of fangs, tend to be yellow-green or brown, but black is not unknown, and can only be hurt bladed weapons.

#20 Law of Militaristic Unreliability Huge galaxy-wide armadas, entire armies, and large war-machines full of cruel, heartless, bloodthirsty warriors can be stopped and defeated with a single insignificant example of a caring/loving emotion or a song.
#21 Law of Tactical Unreliability Tactical geniuses aren't....
#22 Law of Inconsequential Undetectability People never notice the little things.... Like missing body parts, or wounds the size of Seattle.
 #23 Law of Juvenile Intellectuality Niños son más inteligentes que los adultos. 

Children are smarter than adults. And almost always twice as annoying.

#24 Law of Antagonistic Americanthropomorphism The really nasty 'Bad Guys' are always skinny Americans.
#25 Law of Americanthropomorphistic Intellectual Inferiority

The stupid 'Good Guys' are always big Americans.

  • Primer Corolario - The only people who are more stupid than the big dumb Americans are the American translators. (Sometimes referred to as the Green Line Effect)
  • Segundo Corolario - The only people who are more stupid than the American translators are the American editors and censors.
#26 Ley de la Proporción Mandibular (de a_hicks@lvc.edu y utmwilliams@msuvx1.memphis.edu)
El tamaño de la boca de una persona es directamente proporcional al volumen al cuál habla.
#27  Ley de la Mutación Felina

(de a_hicks@lvc.edu) Cualquier ser Mitad Gato/Mitad Humano que mute invariablemente :

  • 1) cambiara al sexo femenino (si no lo es ya).
  • 2) tendrá will possess ears and sometimes a tail as a genetic mutation.
  • 3) tendrá ropa lo más pequeña, si es posible, si puede.
#28 Ley de la Conservación del Poder de Fuego (de utmwilliams@msuvx1.memphis.edu) Cualquier arma poderosa capaz de destruir/matar un oponente en un solo disparo será invariablemente reservada y usada solamente como último recurso.
#29 Ley deTechnological User-Benevolence (de utmwilliams@msuvx1.memphis.edu) El entrenamiento formal requerido para operar una nave espacial o un Mecha es inversamente proporcional a su complejidad.

The formal training required to operate a spaceship or mecha is inversely proportional to its complexity.

#30

Ley de Melee Luminescence

(de utmwilliams@msuvx1.memphis.edu) Any being displaying extremely high levels of martial arts prowess and/or violent emotions emits light in the form of a glowing aura. Esta aura es usualmente azul para los "chicos buenos" y roja para los "chicos malos. Esto es atribuido a que el "Bien" esta más arriba en la escala electromagnetica que el "Mal".

#31  Law of Non-anthropomorphic Antagonism (de utmwilliams@msuvx1.memphis.edu) All ugly, non-humanoid alien races are hostile, and usually hell-bent on destroying humanity for some obscure reason.

 Fecha de Actualización: Martes, 02 de Marzo de 2004